Effective Solutions for Senior Care at Scale
With our senior population projected to grow tremendously over the coming years, the 21st century will see a dramatic increase in the need for care for age-related health challenges, such as Alzheimer’s / Dementia, isolation, and depression.
Digital Therapeutics (DTx) are a viable, low-intervention solution to these challenges that can be deployed quickly and at scale, empowering aging adults to live fuller, healthier lives, and their caregivers to deliver more effective personalized care.
The MyndVR Solution
MyndVR is a unified platform that delivers therapeutic interventions in a more scalable and efficient way than traditional therapies, increasing the accuracy of care while reducing the long term-cost of treatment. Through the combination of intuitive software, advanced hardware, and user-focused experience design, MyndVR's suite of virtual reality experiences is a therapeutic solution ready for the future of senior care.
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Who We Serve
With diversity built into its design, MyndVR is accessible and stimulating for all users. Whether you are a senior living community operator, a home care provider, an older adult aging-in-place, or anything in between, we have a therapeutic virtual reality solution for you.
Since 2016, MyndVR has empowered older adults to reclaim the world through virtual reality-based therapy. Our team has established distribution and research partnerships with the most prominent names in healthcare, technology, and academia.
“Fishing was one of the things my husband loved before cancer and age just made it impossible for him to do anymore. When he got to do a virtual fly fishing trip he was beaming from ear to ear. It’s the happiest I’ve seen him in months!”
MyndVR has assembled a world-class advisory board and research coalition of university and private-sector researchers to study the impact of Virtual Reality on age-related conditions.
MyndVR Research Partners
Rawlins, Caitlin & Veigulis, Zachary & Hebert, Catherine & Curtin, Catherine & Osborne, Thomas. (2021). Effect of Immersive Virtual Reality on Pain and Anxiety at a Veterans Affairs Health Care Facility. Frontiers in Virtual Reality. 2. 719681. 10.3389/frvir.2021.719681.