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Abstract Futuristic Background

Our Research Driven Approach

Mynd Immersive has assembled a world-class advisory board and research coalition of university and private-sector researchers to study the impact of Virtual Reality on age-related conditions.

Meet Our Science and Research Advisors

Research Coalition

Our research coalition is comprised of the most prestigious institutions in the U.S. studying virtual reality's effect on the aging body and mind. Learn More

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Stanford University Research Study 

Through our partnership with Stanford University, Mynd Immersive is helping pave the way toward the global adoption of VR-based digital therapeutics.  

Stanford University Research Study in collaboration with MyndVR Virtual Reality and the Aging Population

Research conducted by Stanford University's Virtual Human Interaction Lab (VHIL) in collaboration with Mynd Immersive and AT&T 5G Healthcare uncovers the impact of Virtual Reality on older adults residing in a variety of healthcare environments. Researchers at VHIL have been building immersive VR content and testing its effects on people for nearly two decades. Members of the lab have published hundreds of scientific articles detailing the psychological and behavioral impacts of VR experiences, and the Lab’s founding director, Dr. Jeremy Bailenson, is recognized as one of the world’s leading experts on the topic.

Key findings include that 81.5% of caregivers reported they enjoyed interacting with residents more while using Mynd Immersive (Mynd), formerly MyndVR than while doing other activities, and 94.9% said that using Mynd was moderately to extremely beneficial to their relationship with the resident. Similarly, 83% of residents reported that using Mynd was moderately to extremely beneficial to their relationship with the caregiving staff.   

The study also found:

 

  • 74.2% of the caregivers reported that the residents' mood improved after using Mynd, and 79.2% of the residents reported feeling more positive 

  • 57.9% of older adults reported feeling less isolated from the outside world after using Mynd 

  • While positive attitudes towards new technology often decline with age, the study population overwhelmingly felt positive about using VR and the decline in attitude was less than compared to other technologies like cell phones and voice assistants 

Learn More

Interested in becoming a Mynd Immersive Research Partner?

Contact Us For More Information

Conduct Research with MyndVR

Article References

The Effects of Virtual Reality on Dementia and the Aging Mind

Bilodeau M, Finestone H, McEwen D, et al. Two-week virtual reality training for dementia: Single-case feasibility study. JRRD. 2014;51(7):1069-1076 ​Blackman T, Calderon C, Flynn D, et al. Developing a Virtual Reality–Based Methodology for People with Dementia: A Feasibility Study. CyberPsychology and Behavior. 2003;6(6):591-611 ​Garcia L, Kartolo A, Methot-Curtis E. A Discussion of the Use of Virtual Reality in Dementia. In: Virtual Reality in Psychological, Medical and Pedagogical Applications. ; 2012. doi:10.5772/46412 ​García-Betances, R., Jiménez-Mixco, V., Arredondo, M. T., and Cabrera- Umpiérrez, M. F. (2014). Using virtual reality for cognitive training of the elderly. Am. J. Alzheimers Dis. Other Demen. 30, 49–54. doi:10.1177/ 1533317514545866 ​García-Betances RI, Arredondo Waldmeyer MT, Fico G and Cabrera-Umpiérrez MF. A succinct overview of virtual reality technology use in Alzheimer’s disease. Frontiers in Aging Neuroscience. 2015;80(7):1-8 ​Manera V, Chapoulie E, Bourgeois J, Guerchouche R. A Feasibility Study with Image-Based Rendered Virtual Reality in Patients with Mild Cognitive Impairment and Dementia. PloS ONE. 2016;(Mci):1-15. doi:10.1371/journal.pone.0151487 ​McDuff, D., Gontarek, S., and Picard, R. (2014). “Remote measurement of cognitive stress via heart rate variability,” in 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 26–30 Aug. 2014(Chicago, IL: IEEE), 2957–2960. doi:10.1109/EMBC.2014.6944243 ​Siriaraya P, Ang CS, Bobrowicz A. Exploring the potential of virtual worlds in engaging older people and supporting healthy aging. Behaviour & Information Technology. 2012;33(3):283-294. doi:10.1080/0144929x.2012.691552. ​Quintana, E., and Favela, J. (2013). Augmented reality annotations to assist persons with Alzheimer’s and their caregivers. Pers. Ubiquitous Comput. 17, 1105–1116. doi:10.1007/s00779- 012- 0558- 6

The Use of Virtual Reality in Medicine/Rehabilitation

Baus, O., and Bouchard, S. (2014). Moving from virtual reality exposure-based therapy to augmented reality exposure-based therapy: a review. Front. Hum. Neurosci. 8, 112. doi:10.3389/fnhum.2014.00112 ​Botella, C. M., Juan, M. C., Baños, R. M., Alcañiz, M., Guillen, V., and Rey, B.(2005). Mixing realities? An application of augmented reality for the treatment of cockroach phobia. Cyberpsychol. Behav. 8, 162–171. doi:10.1089/cpb.2005.8.162 Dascal J, Reid M, Ishak WW, Spiegel B, Recacho J, Rosen B. Virtual Reality and Medical Inpatients : A Systematic Review of Randomized , Controlled Trials. 2017;14(1):14-21. ​García-Betances, R., Fico, G., Salvi, D., OTTaviano, M., and Arredondo, M. T. (2015). On the convergence of affective and persuasive technologies in computer-mediated health-care systems. Human Technol. (in press). ​Giglioli, I. A. C., Pallavicini, F., Pedroli, E., Serino, S., and Giuseppe Riva, G. (2015). Augmented reality: a brand new challenge for the assessment and treatment of psychological disorders, review article. Comput. Math. Methods Med. Article ID: 862942

Therapeutic Effects of Alternative Modalities

Cotelli, M., Manenti, R., Zanetti, O., and Miniussi, C. (2012). Non-pharmacological intervention for memory decline. Front. Hum. Neurosci. 6, 46. doi:10.3389/ fnhum.2012.00046 ​Gerdner, L.A. (2000). Effects of individualized versus classical ‘relaxation’ music on the frequency of agitation in elderly persons with Alzheimer’s disease and related disorders. International Psychogeriatrics, 12(1), 49–65. Gerdner, L.A., & Schoenfelder, D.P. (2010). Evidence-based guideline. Individualized music for elders with dementia. Journal of Gerontological Nursing, 36(6), 7-15. doi: 10.3928/00989134-20100504-01. ​Kish, S. W. (2018, April 27). Music Activates Regions of the Brain Spared by Alzheimer's Disease. Retrieved July 14, 2018 ​Sung, H.C., Chang, A.M., & Lee, W.L. (2010). A preferred music listening intervention to reduce anxiety in older adults with dementia in nursing homes. Journal of Clinical Nursing 19(7-8), 1056–1064. doi: 10.1002/gps.2761

General References on Virtual Reality, Dementia, and the Aging Mind

Alzheimer’s Association, 2018 Alzheimer’s Disease Facts and Figures. (2018) Alzheimer’s & Dementia, 7(2). Available at: https://www.alz.org/media/HomeOffice/Facts%20and%20Figures/facts-and-figures.pdf. Accessed October 2018 ​American Psychiatric Association. (2013) Diagnostic and statistical manual of mental disorders, 5th ed. Washington, DC: American Psychiatric Association. ​Chemerinski, E., Petracca, G., Manes, F., Leiguarda, R., & Starkstein, S.E. (1998). Prevalence and correlates of anxiety in Alzheimer’s disease. Depression and Anxiety, 7(4), 166−170 ​Finkel, S.I. (2001). Behavioral and psychological symptoms of dementia: a current focus of clinicians, researchers, and caregivers. Journal of Clinical Psychiatry, 62(Suppl 21), 3-6 Hoe, J., Hancock, G., Livingston, G., & Orrell, M. (2006). Quality of life of people with dementia in residential care homes. British Journal of Psychiatry, 188, 460−464. Starr, J.M., & Lonie, J. (2007). Relationship between behavioral and psychological symptoms of dementia and cognition in Alzheimer’s disease. Dementia and Geriatric Cognitive Disorders, 24(5), 343–347. Witmer BG & Singer MJ (1998) Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence. 7(3): 225–240.

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